Medieval 2 total war mods stainless steel 6.4 download






















This item will only be visible to you, admins, and anyone marked as a creator. Current visibility: Friends-only. This item will only be visible in searches to you, your friends, and admins. A simple, no fuss guide on installing Stainless Steel 6. This item has been added to your Favorites. Created by. Gigantus Offline. Category: Modding or Configuration.

Languages: English. Guide Index. Changes to original Installation. Other Stuff. When the mod got released back in ? Even when Steam came on the scene with a different installation path the mod coped. And then Steam merged the kingdoms executable into the medieval2 executable and all bets were off. Eventually copying and renaming the medieval2 executable [www. This one piece installer takes care of all that. All 'rights' are with the original author s. This is one of my 'click through' installations, some instructions follow underneath:.

If not, simply follow the instruction displayed in the installer. If the file is absent then a renamed copy of the medieval2 executable will be created - the same principle as in my Steam Mod Fixer [www.

The small BAT file will exit with one the these three messages: wrong path - it means that Stainless Steel is not in the correct directory. Torrent Download - click here [www. Credit to Veteraan [www. Google Drive - thanks to Lifthrasir [www. Some mods have even taken years to complete. To honor that dedicated community and highlight their awesome work, here's a few of the best mods for Medieval 2: Total War: Kingdoms that have come about recently.

Inspired by an older Warhammer mod, the Call of Warhammer: Beginning of the End Times is intended to provide a more dynamic experience for Medieval 2. The mod boasts a map which is said to be triple the size of the original mod, and gives access to a ton of factions. Another cool update in this mod is that the Chaos Incursions will now gather their forces over time rather than spawning randomly near their target, as in the original mod.

While the Chaos Incursion gathers its forces, players can hire unique mercenary groups to help them when they need a quick army. Moving the action to the Balkans, Tsardoms Total War drastically changes the game by introducing a new area and new factions to match. The player is thrust into the fall of the Roman Empire and the following struggle between nearby regions. Additionally, with this new setting, players will be able to fight through some notable historical battle of the time period and area.

There's no specific release date as of now, but there is a 'Battle beta' that players can check out on ModDB. The mod follows the events of the Gothic franchise, with expansions and addons included in the story. The intent to make a faithful Gothic mod led to unique RPG elements being utilized throughout the story, as the player takes control of the hero and begins his journey through the story of the Gothic series.

Store Page. So I've seen a lot of people post about how this mod has crashed or won't start for them and they all receive little to no help on it. I want to see if maybe I can change that with a small tutorial. This mod took me 3 days to finally get working and 4 installations. Step 1: Get the mods here and the 6. Paste the copy to your desktop and rename it "Kingdoms". Drag it back to your Medieval 2 Total War folder. Step 3: Once you've renamed the launcher file, go through the 6. Designate the destination as your Medieval 2 Total War mod pack and do the same for 6.

Step 4: After you've finished the installation of 6. Well 2. Run that as admin and configure the settings how you like. Now, finally, before you run the game. Go to your Steam Library, find Medieval 2, right click and go to properties, click on Laucnh Options. This should bring up a box with a single type bar. Inside you want to input: --features. If you ever want to go back to vanilla just remove the launch options. Pro-Tip: The latest patch to SS6. I've found that the only way to get rid of them is assassins or using your cardinal becuase your cardinal cannot be converted.

I watched my Scots succumb to religious unrest and rebel after 15 turns and thus eliminating me. And again after 50 turns, but after 50 turns, 8 factions had already been destroyed from heretics. There is one way though. The boys who made Stainless steel made submods that altered the heretics and made them weaker. However, I cannot find the mod so I had to manually go into the TXT file and script their values myself.

Personally, if you want to do that then google it.



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